Position :2D Animator
Level : Grade 4 (Full-time)
Reporting to : Technical Artist
Hiring Needs : 1 headcount
Responsibilities :
- Character Animation : Create dynamic and expressive 2D character animations that convey personality, emotion, and fluid movement.
- Environment Animation : Develop animated backgrounds and environmental elements that enhance the visual storytelling within the game.
- Object Animation : Animate various in-game objects and elements, ensuring they seamlessly integrate with the overall game design.
- Collaboration : Work closely with relevant team members to understand the artistic vision and gameplay requirements, and collaborate to achieve a cohesive and engaging visual experience.
- Feedback Integration : Receive and incorporate feedback from team members and stakeholders to refine animations and improve overall quality.
- Technical Implementation : Ensure animations are integrated efficiently into the game engine, collaborating with the development team to address any technical challenges.
- Stay Up-to-date : Stay informed about industry trends, tools, and techniques to continuously improve your skills and contribute innovative ideas to the team.
Requirements :
- A strong portfolio of previous works, which it is very important to demonstrate some work samples in similar art style as our game (see our project to learn more of our style : Red Covenant).
- Background in Animation, Fine Arts, Game Design, or related fields, is not mandatory, however would be nice to have.
- Must have an expert level of knowledge and working experience with Live2D .
- Familiarity with various animation softwares and techniques.
- Ability to visualize abstract concepts.
- An eye for detail and great visualization skills.
- Good communication and collaboration skills to work effectively within a team.
- Able to understand and communicate in English, both written and spoken.
- A genuine passion for gaming and a deep understanding of the role animations play in enhancing the game experience.